You’ll track expenses like security costs and marketing, and gain buffs for things like production. This means running a vast network of criminal rackets down to the smallest detail. Your goal in Empire of Sin is to be the king (or queen) of Prohibition-era Chicago. It’s clear from the outset this is a deep game, maybe not on the level of other Paradox hits like Crusader Kings, but certainly a cut above the Mafias of the world. There are 14 bosses in total, and each one has a unique list of plot points, special attacks, and empire buffs that can cause a bit of analysis paralysis when you first start playing. The premise is simple but intriguing: Players assume the role of one of several Chicagoland gangsters from fan favorites like Al Capone to deep cuts like Daniel McKee Jackson in a quest to rule the city’s underworld. Empire of Sin from Romero Games and Paradox Interactive is an ambitious melange of genres that plays out like XCOM meets Tropico meets Boardwalk Empire.
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